Description
Card sleeves in this game 87 cards of 64.0mm width and 89.0mm of height
Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7×92,1 mm) (81385)
Ultra-Pro”> 1x (100 Pcs)
Ultra-Pro: 100 Bustine Protettive per Carte (66,7×92,1 mm) (81126)
Ultra-Pro”> 1x (100 Pcs)
Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Mayday Games”> 2x (50 Pcs)
Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Mayday Games”> 1x (100 Pcs)
100 Bustine Ultra-Pro: Standard Pro-Fit (64×89 mm) (82712)
Ultra-Pro”> 1x (100 Pcs)
50 Bustine Ultra-Pro: Standard Gaming Cards (66×91 mm) (82667)
Ultra-Pro”> 2x (50 Pcs)
Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Mayday Games”> 1x (100 Pcs)
100 Bustine Ultra-Pro: Standard Gaming Cards (66×91 mm)
Ultra-Pro”> 1x (100 Pcs)
Mayday: 80 Bustine Standard Retro Blu (66 x 91 mm) (MDG7141C)
Mayday Games”> 2x (80 Pcs)
Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Mayday Games”> 2x (80 Pcs)
Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Mayday Games”> 2x (80 Pcs)
Gamegenic 100 Prime Sleeves – Green (66 x 91 mm)
Gamegenic”> 1x (100 Pcs) 90 cards of 62.0mm width and 64.0mm of height There are no available sleeves matching this card size Description
You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities, calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on, you can’t help but notice that you feel less attached to reality yourself. Some days you lose track of time and can’t account for hours of the day. The whispers of secret gates to another world are growing stronger, and while no one knows who is building them, you have a dreadful hunch…Could you be the hidden architect of the Gates of Delirium?In Gates of Delirium, players have a hand of split action cards: one side sane, and the other insane. Every round, one player decides whether the round is sane or insane, and all players must play that side of their cards. During sane rounds, players search for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to win Gates of Delirium.—description from the publisher
Additional information
Mechanics: | |
Categories: | |
Alternative names: | Cthulhu: Aux Portes de l’Horreur Gates of Delirium |
BARCODE: | 850505008373 |
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